The question of “What is design?” seems less controversial than the questions of what is art or street art. The term design tends to be broadly applied, which is another way of saying “everything people make involves some kind of ‘design.'” By definition, that  would include most art.

(Which is to say that for the most part — to the extent that the creation process involves some planning and foresight — all art involves some degree of a design exercise, but most design is in and of itself not art. But that’s another raging topic that can be debated late at night over red wine in a cramped dorm room. 🙂 )

That being said, Los Angeles-based British painter David Hockney made the distinction between design and art with this clever, cheeky comment: “Art has to move you and design does not, unless it’s a good design for a bus.”

Here at Global Graphica, we’re looking mostly at design in terms of aesthetics, style, usability, that is, design in terms of things like graphics, media, video, interactive experiences, architecture,  fashion, branding, objects and industrial design.

For a broad, comprehensive definition, there’s Wikipedia, which says …

Design is the creation of a plan or convention for the construction of an object or a system (as in architectural blueprints, engineering drawing, business process, circuit diagrams and sewing patterns).[1] Design has different connotations in different fields (see design disciplines below). In some cases the direct construction of an object (as in pottery, engineering, management, cowboy coding and graphic design) is also considered to be design.

More formally design has been defined as follows.

(noun) a specification of an object, manifested by an agent, intended to accomplish goals, in a particular environment, using a set of primitive components, satisfying a set of requirements, subject to constraints;
(verb, transitive) to create a design, in an environment (where the designer operates)[2]

Another definition for design is a roadmap or a strategic approach for someone to achieve a unique expectation. It defines the specifications, plans, parameters, costs, activities, processes and how and what to do within legal, political, social, environmental, safety and economic constraints in achieving that objective.[3]

Here, a “specification” can be manifested as either a plan or a finished product, and “primitives” are the elements from which the design object is composed.

With such a broad denotation, there is no universal language or unifying institution for designers of all disciplines. This allows for many differing philosophies and approaches toward the subject (see Philosophies and studies of design, below).

The person designing is called a designer, which is also a term used for people who work professionally in one of the various design areas, usually also specifying which area is being dealt with (such as a fashion designer, concept designer or web designer). A designer’s sequence of activities is called a design process. The scientific study of design is called design science.[4][5][6]

Designing often necessitates considering the aesthetic, functional, economic and sociopolitical dimensions of both the design object and design process. It may involve considerable research, thought, modeling, interactive adjustment, and re-design.[7] Meanwhile, diverse kinds of objects may be designed, including clothing, graphical user interfaces, skyscrapers, corporate identities, business processes and even methods of designing.[8]